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Compatibility & limits

Item Current target
Unreal Engine 5.8; candidate validated on 5.8.3
Operating system Windows / Win64
Module Editor only
Graphs Standard Blueprint K2 graphs
External services None required

Other engine minor versions, macOS, and Linux are not currently claimed as supported.

Scanning, highlighting, tracing, and navigation do not create nodes or change connections. Making a connection still uses Unreal’s standard operation. Direct compatibility can require replacement of an existing wire.

Wire tracing stays in the current graph. It follows physical links one step at a time and keeps data and execution paths separate. It is not a runtime debugger and does not automatically enter functions or macros.

Hidden and orphaned pins are not visually highlighted. Navigation does not expand collapsed advanced-pin sections. Other plugins that supply a connection drawing policy for the same graph may prevent these visualizations from appearing.

Material graphs and custom drawing schemas are outside the current supported scope.

Analysis runs synchronously on the editor thread. The debug scan action can generate substantial logs and pause briefly on very large graphs. No performance benchmark or graph-size guarantee is claimed.